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'''Scheme''' is a [[card type]] introduced in ''[[Archenemy]]''.
'''Scheme''' is a [[card type]] introduced in ''[[Archenemy]]'', and exclusive to the [[Archenemy (format)|Archenemy format]].


==Description==
==Description==

Latest revision as of 10:56, 29 June 2024

Scheme
Card Type
Subtype None
Statistics
72 cards
{C} 100%
Scryfall Search
type:"Scheme"

Scheme is a card type introduced in Archenemy, and exclusive to the Archenemy format.

Description

Scheme cards represent the long-reaching machinations of a powerful evil planeswalker. Some schemes have the supertype ongoing that remain in play until a particular condition is met that requires the archenemy to abandon it. The schemes have been given the flavor (name and flavor text) of over-the-top villainy.

Like plane cards, scheme cards are the size of two regular Magic cards side by side.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Scheme
A card type seen only on nontraditional Magic cards in the Archenemy casual variant. A scheme card is not a permanent. See rule 314, “Schemes.”

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Scheme Deck
A deck of at least twenty scheme cards needed to play the Archenemy casual variant. See rule 904.3.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 314. Schemes
    • 314.1. Scheme is a card type seen only on nontraditional Magic cards. Only the Archenemy casual variant uses scheme cards. See rule 904, “Archenemy.”
    • 314.2. Scheme cards remain in the command zone throughout the game, both while they’re part of a scheme deck and while they’re face up. They’re not permanents. They can’t be cast. If a scheme card would leave the command zone, it remains in the command zone.
    • 314.3. Scheme cards have no subtypes.
    • 314.4. A scheme card may have any number of static, triggered, and/or activated abilities. As long as a scheme card is face up in the command zone, its static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated.
    • 314.5. The owner of a scheme card is the player who started the game with it in the command zone. The controller of a face-up scheme card is its owner.
    • 314.6. If a non-ongoing scheme card is face up in the command zone, and no triggered abilities of any scheme are on the stack or waiting to be put on the stack, that scheme card is turned face down and put on the bottom of its owner’s scheme deck the next time a player would receive priority. (This is a state-based action. See rule 704.)
    • 314.7. If an ability of a scheme card includes the text “this scheme,” it means the scheme card in the command zone that’s the source of that ability. This is an exception to rule 109.2.

List of Scheme cards

Name Available
All in Good Time Archenemy
All Shall Smolder in My Wake Archenemy
Approach My Molten Realm Archenemy
Behold the Power of Destruction Archenemy
Choose Your Champion Archenemy
Dance, Pathetic Marionette Archenemy
The Dead Shall Serve Archenemy
A Display of My Dark Power Archenemy
Embrace My Diabolical Vision Archenemy
Every Hope Shall Vanish Archenemy
Every Last Vestige Shall Rot Archenemy
Evil Comes to Fruition Archenemy
The Fate of the Flammable Archenemy
Feed the Machine Archenemy
I Bask in Your Silent Awe Archenemy
I Call on the Ancient Magics Archenemy
I Delight in Your Convulsions Archenemy
I Know All, I See All Archenemy
Ignite the Cloneforge! Archenemy
Into the Earthen Maw Archenemy
Introductions Are in Order Archenemy
The Iron Guardian Stirs Archenemy
Know Naught but Fire Archenemy
Look Skyward and Despair Archenemy
May Civilization Collapse Archenemy
Mortal Flesh Is Weak Archenemy
My Crushing Masterstroke Archenemy
My Genius Knows No Bounds Archenemy
My Undead Horde Awakens Archenemy
My Wish Is Your Command Archenemy
Nature Demands an Offering Archenemy
Nature Shields Its Own Archenemy
Nothing Can Stop Me Now Archenemy
Only Blood Ends Your Nightmares Archenemy
The Pieces Are Coming Together Archenemy
Realms Befitting My Majesty Archenemy
Roots of All Evil Archenemy
Rotted Ones, Lay Siege Archenemy
Surrender Your Thoughts Archenemy
Tooth, Claw, and Tail Archenemy
The Very Soil Shall Shake Archenemy
Which of You Burns Brightest? Archenemy
Your Fate Is Thrice Sealed Archenemy
Your Puny Minds Cannot Fathom Archenemy
Your Will Is Not Your Own Archenemy
Plots That Span Centuries Archenemy Release Event
Perhaps You've Met My Cohort Archenemy Store Event
Your Inescapable Doom Archenemy Store Event
Drench the Soil in Their Blood Archenemy Store Event
Imprison This Insolent Wretch Archenemy Store Event
The Mighty Will Fall Archenemy: Nicol Bolas
Bow to My Command Archenemy: Nicol Bolas
Know Evil Archenemy: Nicol Bolas
When Will You Learn? Archenemy: Nicol Bolas
Choose Your Demise Archenemy: Nicol Bolas
Delight in the Hunt Archenemy: Nicol Bolas
Because I Have Willed It Archenemy: Nicol Bolas
Power Without Equal Archenemy: Nicol Bolas
There Is No Refuge Archenemy: Nicol Bolas
My Forces Are Innumerable Archenemy: Nicol Bolas
Make Yourself Useful Archenemy: Nicol Bolas
Pay Tribute to Me Archenemy: Nicol Bolas
This World Belongs to Me Archenemy: Nicol Bolas
For Each of You, a Gift Archenemy: Nicol Bolas
Behold My Grandeur Archenemy: Nicol Bolas
What's Yours Is Now Mine Archenemy: Nicol Bolas
Every Dream a Nightmare Archenemy: Nicol Bolas
No One Will Hear Your Cries Archenemy: Nicol Bolas
My Laughter Echoes Archenemy: Nicol Bolas
A Reckoning Approaches Archenemy: Nicol Bolas
I Will Savor Your Agony Duskmourn Commander Decks
Time Bends to My Will Duskmourn Commander Decks